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score: 0 pip: 98 |
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1 point match | ||||||||||||||
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pip: 73 score: 0 |
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| XGID=-BABbCD-C--------a-bccbaa-:0:0:1:61:0:0:0:1:10 | ||||||||||||||||
eXtreme Gammon Version: 2.19.211.pre-release
The 6 is forced, then find a 1.
Over the board, I dismissed 6/5 since it leaves a shot on 66 next turn. Then I had a choice between 3/2 and 2/1. I chose 3/2 for reasons I don't recall and can't reconstruct. Perhaps I simply hallucinated. In any case, 3/2 is a surprisingly large error, one I'm pretty sure I wouldn't have made if I'd approached the problem in the right way.
My poor rolls next turn are 64 and 61, both of which leave a blot, so I should be looking to make those rolls play as constructively as possible. 2/1 is obviously better than 3/2, then, since it allows me to remake the 2pt and have a five point board with either roll.
Here's the rollout. Note the second best move (8/2 6/5) is almost as good, even though it pays off to 66 next turn. My play (8/2 3/2) is much worse, even though it avoids blotting on 66 next turn. Since I will roll 64 or 61 four times as often as 66, planning for those rolls is much more important than avoiding the bad 66.
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score: 0 pip: 98 |
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1 point match | ||||||||||||||
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pip: 73 score: 0 |
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| XGID=-BABbCD-C--------a-bccbaa-:0:0:1:61:0:0:0:1:10 | ||||||||||||||||
| 1. | Rollout1 | 8/1 | eq: +0.725 | |||
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| 2. | Rollout1 | 8/2 6/5 | eq: +0.725 (-0.001) | |||
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| 3. | Rollout1 | 8/2 3/2 | eq: +0.708 (-0.017) | |||
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| 4. | 1-ply | 8/7 8/2 | eq: +0.161 (-0.564) | |||
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1 1296 Games rolled with Variance Reduction. Dice Seed: 77140590 Moves: 3-ply, cube decisions: XG Roller | ||||||
eXtreme Gammon Version: 2.19.211.pre-release, MET: Kazaross XG2
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